This post shares resources from Trevor and my games workshop at ISTE 2010. We kicked the workshop off with a brief talk. Here are the slides for that short presentation. ISTE Gaming Presentation View more presentations from tjowens. Integrating Games in Instruction • Remember there are a lot of ways to introduce games in your [...]
Archive for the ‘classrooms’ Category
We won CODIEs!
Posted in classrooms, Video games, Work, tagged awards, JASON on June 9, 2010 | Leave a Comment »
We submitted our 3 energy unit games as one packet of games to the Software and Information Industry Association’s award for Best Educational Game. This is very much an “its just nice to be nominated” situation. Winning was highly unexpected and a huge honor. I’m really proud of our energy suite of games as it [...]
Designing games as Vernier Probes
Posted in classrooms, Featured, game design, usability, Video games, tagged design, Gee on January 9, 2010 | Leave a Comment »
Gee argues that games, unlike schools, offer deep, meaningful, and somewhat inefficient learning experiences. This is in contrast to schools, where we go for shallow and aim for efficiency. Standards, for instance, are all about efficiently know which kids will know what key information by when.
So realistically, what does that mean about the games we design for schools?