I am excited to be giving a talk today with Nina Walia as part of Games for Learning: Research and Design Innovation at NYU. It’s a quick talk, but I wanted to make sure those interested could take a look at our slides and dig into some of the links to games from our presentation. [...]
Archive for the ‘game design’ Category
Classroom constraints & the pass-back effect: Games designed to transcend generational divides
Posted in game design, Science, Video games on May 27, 2010 | Leave a Comment »
Dads who know better and the powerlessness of pink
Posted in Featured, game design, Video games on February 9, 2010 | Leave a Comment »
I don’t necessarily lay all of the blame on the 4th tier game designers who are clearly out-of-the-loop regarding the specifics of sugar and spice that little girls are made of. Parents buy these games and I find it revealing that if a girly game is ever bagged in a review, the review comes from a father
Designing games as Vernier Probes
Posted in classrooms, Featured, game design, usability, Video games, tagged design, Gee on January 9, 2010 | Leave a Comment »
Gee argues that games, unlike schools, offer deep, meaningful, and somewhat inefficient learning experiences. This is in contrast to schools, where we go for shallow and aim for efficiency. Standards, for instance, are all about efficiently know which kids will know what key information by when.
So realistically, what does that mean about the games we design for schools?
Science Game Review: Shape it Up
Posted in game design, Science, Uncategorized, Video games, tagged game review, geology on July 11, 2009 | Leave a Comment »
Several months ago I had been researching geology games to inspire me with some ideas for our upcoming curriculum over we are working on. Searching for free educational games online is a painful process (but I’m working on it….more on that later) and finding anything interactive was hard enough, much less something I’d call a [...]