Category Archives: game design

Dads who know better and the powerlessness of pink

I don’t necessarily lay all of the blame on the 4th tier game designers who are clearly out-of-the-loop regarding the specifics of sugar and spice that little girls are made of. Parents buy these games and I find it revealing that if a girly game is ever bagged in a review, the review comes from a father Continue reading

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Designing games as Vernier Probes

Gee argues that games, unlike schools, offer deep, meaningful, and somewhat inefficient learning experiences. This is in contrast to schools, where we go for shallow and aim for efficiency. Standards, for instance, are all about efficiently know which kids will know what key information by when.
So realistically, what does that mean about the games we design for schools? Continue reading

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Science Game Review: Shape it Up

Several months ago I had been researching geology games to inspire me with some ideas for our upcoming curriculum over we are working on.  Searching for free educational games online is a painful process (but I’m working on it….more on … Continue reading

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The trouble with games in schools

At the EdubloggerCon Unconference this year, I ran into a woman who had a great insight for me.  I told her a little bit about what I did (produce  core science games for middle schoolers) and my ambitions for the … Continue reading

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