• Remember there are a lot of ways to introduce games in your classroom, you can start by simply recommending them to families, media resource leaders, or special educators
• Make sure learning objectives can be met within the amount of time you have dedicated in the classroom period
• When evaluating a game, consider how the game helps you meet learning objectives more effectively (more engaging? Better visual explanation? More efficient?)
• Have a student volunteer help you evaluate games you consider.
• Make sure you know the source of the game. Games on dedicated educational website from a familiar place are less likely to have unwelcome pop-ups or comments.
Learning Games Directories
Playing History: Open directory of history and civics games Playing Science: Open directory of science games Games for Change: Directory of social issue games Super Smart Games Wide range of free and commercial PBS Kids Games: Great set of early childhood k-6 games
**NOTE: Many of these directories link out to external sites. Over time links may break and we have no control over the content of external sites.
Marjee Recommends Coaster Creator
Students learn about potential and kinetic energy in order to build a successful roller coaster that provides riders with lots of thrills, but brings them to the end platform safely!
A “casual game” meant for entertainment but is an “addictive” and fun way to examine satellite/ falling body behavior.
Trevor Recommends Do I Have A Right
From Justice Sandra Day O’Conner’s iCivics project, Do I Have A Right, does a great job helping students explore and understand the Bill of Rights.
The Jamestown Online Adventure Game
In this alternative history game students chose different strategies for the Jamestown pioneers. The Jamestown Online Adventure Game does a nice job helping students develop a sense of both what happened and why it happened.
This is very much an “its just nice to be nominated” situation. Winning was highly unexpected and a huge honor. I’m really proud of our energy suite of games as it highlights the most important learning objectives in a middle school energy unit using a variety of game mechanics that are all engage and all privilege engagement, learning, and classroom usability.
I am excited to be giving a talk today with Nina Walia as part of Games for Learning: Research and Design Innovation at NYU. It’s a quick talk, but I wanted to make sure those interested could take a look at our slides and dig into some of the links to games from our presentation.
Operation Resilient Planet, Mentioned on Slide 4: It is a big, 6 hr game. We also allow teachers to pick small 20-25 min experiences from the game to use in classrooms. Transform-It and Energy City: Mentioned on slide 5: Free browser based flash games that provide a range of different challenges. Both have something you can do in 20 minutes in a class but provide hours of play later at home. Coaster Creator and Eco Defenders. Mentioned on Slide 6: Both of these games provide spaces for direct classroom objectives, but also provide deeper experiences for players to try to best their own scores.
Here is an example of how videos model practices for classroom teachers. Mentioned in Slide 10:
You can log into the Jason Mission Center to browse some of these supporting classroom materials. Mentioned in Slide 11.
I’m the manager of publishing and technology for The Smithsonian Institution’s Smithsonian Science Education Center, where I’m working to launch a new curricular product to align with the Next Geneartion Science Standards as well as create and connect science teachers with useful digital resources. In my previous work, I created educational science games for the Jason Project with National Geographic, and worked on an online professional development program for teachers for PBS. I’m finished my PhD at George Mason University where I specialized in educational research and evaluation methods. My thesis was a content and discourse analysis of science videos on TeacherTube.