I am excited to be giving a talk today with Nina Walia as part of Games for Learning: Research and Design Innovation at NYU. It’s a quick talk, but I wanted to make sure those interested could take a look at our slides and dig into some of the links to games from our presentation. [...]
Archive for the ‘Science’ Category
Classroom constraints & the pass-back effect: Games designed to transcend generational divides
Posted in game design, Science, Video games on May 27, 2010 | Leave a Comment »
Scientists? We don't need no scientists….
Posted in educational reform, Science on July 14, 2009 | Leave a Comment »
…if you happened to be at a huge-land-grant institution in the past 7 years or so, you’ve heard some mutterings about a very secret situation. Science graduate students… highly trained, highly skilled, highly smart and highly unable to find a good job. The kind of job they were promised they’d have if only, if only, [...]
Science Game Review: Shape it Up
Posted in game design, Science, Uncategorized, Video games, tagged game review, geology on July 11, 2009 | Leave a Comment »
Several months ago I had been researching geology games to inspire me with some ideas for our upcoming curriculum over we are working on. Searching for free educational games online is a painful process (but I’m working on it….more on that later) and finding anything interactive was hard enough, much less something I’d call a [...]
No student every needs to dissect anything, ever
Posted in research, Science, tagged digital labs, implementation, research, virtual dissection on July 2, 2009 | 1 Comment »
hat exactly do students get out of dissecting animals? DO we have empirical evidence that they make students better recorders of nature? That they motivate students to become scientists? Why don’t we hold our previously held assumptions to the same scrutiny that we hold tradition?